Registration Open for Board Game Remixes Workshop, Tuesday, February 16, 2016

Join us on Tuesday, February 16 , 2016, from 5:10-7pm for “Board Game Remixes,” a GameCamp! session in which participants will form groups and collaboratively collage, combine, alter, and augment a classic board game. Following both the imaginary games of writers and artists like Italo Calvino, Yoko Ono, David Foster Wallace, and Mary Flanagan as well as recent remixes like Risk Legacy and Pandemic Legacy, we will create new games together that challenge our assumptions about the goals, rules, and mechanics of familiar games like checkers and chess, dice and cards, Scrabble and Pictionary, Monopoly and Battleship. At GameCamp! we will design chess matches where you have to buy your moves with Monopoly money, Scrabble boards where dice rolls determine what nonsense words you can play, BattleShip games where you try not to sink the wrong Blackjack hands. If board game design begins with close attention to play and simple modifications, then in this GameCamp! we will all learn how to make new games together by bending the rules, playing together, and inventing new games that comment on and critique popular forms of domestic play.

Because of the very limited space available, we will only be able to have 30 participants. As such, filling out the registration form will put you in a queue for a spot in the workshop first. You will receive an email a few days after registering letting you know if you have a spot in the workshop or are placed on a waitlist.

Register for the workshop here:
http://goo.gl/forms/EFQCzpTW1g

Registration Open for Genre Bending Workshop, January 2016

We are pleased to announce the first GameCamp! workshop of winter quarter 2016: Genre Bending! This workshop will instruct students in the design principles of different gaming genres, then work through how to use them to create original mechanics and game ideas for new games.

A previous version of the Genre Bending workshop we held last year (January 2015). Check out information from last year’s workshop here.

The workshop will be held on Tuesday, January 26, 2016, at 6:10 pm. Space is limited, so please register at the following link to secure your spot:

http://goo.gl/forms/tXaYwA2Cso

Recapping the ROM Hacking Workshop

The hands-on workshop hosted by Patrick LeMieux introduced participants to how ROM cartridges work and how to create games by hacking and modding existing code from ROMs.

There was so much interest in the ROM Hacking workshop that we scheduled a second workshop to accommodate more participants. The hands-on workshop introduced participants to how ROM cartridges work and how to create games by hacking and modding existing code from ROMs.

The code for the hacked Super Mario Bros. ROMs generated by the workshops are available here.

The software and websites used during the workshop were:

Software:
FCEUX: http://www.fceux.com/web/download.html
HxD: http://mh-nexus.de/en/downloads.php?product=HxD
Notepad++: https://notepad-plus-plus.org/download/v6.8.8.html
USBPrg: http://www.mcumall.com/comersus/store/mcumall_download.asp
famiROM: http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=63070
SMBASM: http://www.romhacking.net/documents/344/
Tile Layer Pro: http://www.romhacking.net/utilities/108/

Websites:
NES Cart Database: http://bootgod.dyndns.org:7777
ROMHacking.net: http://www.romhacking.net
Data Crystal: http://datacrystal.romhacking.net
NES Dev: http://nesdev.com
Nerdy Nights: http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=7155

And check out photos from the workshop.

Registration for the ROM Hacking Workshop Is Now Open

Please join us at 5:10 PM – 8:00 PM on Wednesday, November 18, 2015 for a hands-on workshop with Patrick LeMieux where we’ll be ROM hacking, reverse engineering, and prototyping games for the Nintendo Entertainment System.

Starting with a physical copy of Super Mario Bros., in the workshop participants will clip the pins of the the games’ mask ROM and build a homemade prototype cartridge. We will rip the game’s data using a universal programmer and reverse engineer the relationship between the games’ ROM and the Nintendo Entertainment System’s RAM. After peeking and poking at Mario’s coins, lives, and timer with a debugger and editing the game’s code with a hex editor, participants will burn their ROM hacks onto EPROM memory chips in order to play on original hardware.

5:10 – Intro to mask ROMs, EPROMs, soldering, desoldering, and building a prototyping cart.
6:00 – Introduction to 6502 RAM, debugging tools in emulators, ROM ripping, hex editing, and iterating.
7:00 – Wrapping up the ROM hacks, burning them to the prototype carts, and playing together!

Because of the very limited space available, we will only be able to have 30 participants. As such, filling out the registration form will put you in a queue for a spot in the workshop first. You will receive an email a few days after registering letting you know if you have a spot in the workshop or are placed on a waitlist.

Please only register interest in participating if you will be able to attend the entire time.

Registration: http://goo.gl/forms/I3YKTSc7SM

Registration for the Paper Prototyping Game Design Workshop is Now Open

Registration for this year’s Paper Prototyping game design workshop is now open. This is the first participatory game design workshop for the 2016 season.

This workshop will be a slight modification of the Paper Prototyping workshop we held last December. You can check out the materials from that workshop as well as pictures from the event.

The workshop will be held on Tuesday, October 27, 2015, from 6:10-8pm in MU II (in the Memorial Union).

If you weren’t able to attend the workshop last year, here’s your chance. It is a great introduction to thinking about game design as a process of modifying previous games and mechanics. It is also a nice crash course in understanding how video games are culturally meaningful and how as designers we can be thoughtful about the meanings our games create.

If you attended last year’s workshop, feel free to participate again. Refreshing game design principles is always good, and you will get another chance to work with people to develop a game concept.

Register here: http://goo.gl/forms/gQbdax708g